The minotaur is the fourth-tier creature of the Mountain faction in Heroes of Might and Magic I . It has good all-round stats, and is great for taking on enemy melee units, or defending the hero's archers. Its average speed makes it ill-suited to charge enemy archers, though. Heroes of Might and Magic I creatures. Farm ( Knight) units.
Genie can refer to: Units Genie (MM6), a monster from Might and Magic VI. Genie (MM7), a monster from Might and Magic VII. Genie (H1), Heroes I neutral unit. Genie (H2), Heroes II neutral unit. Genie (H3), Heroes III Tower unit. Master genie, Heroes III Tower upgraded unit. Genie (H4), Heroes IV Academy unit. Djinn (H5), Heroes V Academy unit. Djinn sultan, Heroes V Academy upgraded unit
Gameplay. Might and Magic IX features a party of four player characters, each of whom is selected at the start of the game.Each character has six statistical attributes: might, magic, endurance, accuracy, speed, and luck, and the number of points assigned to each attribute is based upon the race of the character: three of the four available races have both a strong attribute, which reduces the
Character information. Mutare is a female human, who has an 'uncanny talent for commanding dragons on the field of combat'. She begins as a level 1 Overlord with 3 Attack, 3 Defense, 1 Power, and 1 Knowledge. Her specialty is that all dragons in her army receive a +5 to attack and +5 defense when in combat, which will greatly come in handy when
The pirate is a first-level creature connected to the Asylum town in Heroes of Might and Magic IV. It can be found at the pirate's cove creature dwelling. Pirates are at home on a swaying deck, so they move faster, do more damage, and and take less damage when fighting at sea.OffBck On land, the pirate is an underwhelming first-level creature – it can fill out the army, if reinforcements are
. The Genie is a third-level creature of the Academy in Heroes of Might and Magic IV. Though steeply-priced, the Genie is a fearsome spellcaster, wielding order magic's most fearsome direct damage spell, three curses, a blessing, and a high-powered summoning spell. Topped off with decent defense, high speed and generous hit points, this creature is a perhaps the most versatile and useful
The ancient behemoth is a champion creature of the Stronghold in Might & Magic: Heroes VII. It is the upgraded form of the behemoth. Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths
Story. The status display screen for a hero. Following the events of Heroes Chronicles: The Sword of Frost, Gelu, the leader of AvLee's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor, the Barbarian King of Krewlod, in an attempt to claim and destroy the Sword of Frost.
The naga is a third-level creature of the Academy in Heroes of Might and Magic IV. Though expensive, the naga is a formidable melee attacker, able to hit enemy stacks without triggering their retaliation. In conjunction with its excellent health and stiff attack rating, and augmented by an above-average speed and movement rate, the naga can quickly wind its way to enemy stacks and land major
The sanctuary is an adventure map structure in the Heroes of Might and Magic series. It first appeared in Heroes of Might and Magic III, and has appeared in every game since. The sanctuary will protect any hero that enters it, preventing enemy heroes from attacking it. This can be used to escape from a stronger hero - simply hide inside the sanctuary until the enemy goes away. In Might & Magic
heroes of might and magic 4 characters